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Creation: 21/10/2010 04:50
Update: 21/10/2010 04:50
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bandu2 : menu_arrow.gif Article: Damage from Mage in Allods - 21/10/2010 04:50

  • Date:09-29-2010
  • views: 28
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  • Editor: lj
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You can follow it up with Vortex which Silences them from any spell-casting ability after you use CoW in Allods. We just continuously cycle between my pets stun, vortex, lightning, bears blow, lightning, and repeat. It works fine with you when you against a mage.


Knockdown from Astral arrow or immobilise with hypothermia etc. Then teleport to range and firewall so they can't move or use abilities. Conflagrate works nicely too. You can keep people from doing anything until your invis or teleports are ready again to reposition if you keep your control powers running. Then firewall to keep immobilised at distance again.


From distance for Big hit (Astral Arrow). Firewall while down. Hypothermia as it ends. Firewall before that ends. Repeat. If they manage to close in. Hypothermia or similar (Or Conflagrate) then teleport or invis and start again. Shocking grasp can also do quite nice spammable damage before you shift to distance again. We provide allods ol gold for you.


You can eventually get then down, hack and cast Bash then kill them super fast if you really absorb enough damage from Mages (absorb 70%, look at HP. 74k, huge for your level). Depends if you're a dual if you're 2h. Thank you for reading. By the way here you can buy Allods powerleveling service.